1
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Introduction
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41 位听众
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2
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Opening Gag
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32 位听众
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3
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Setting Initial Expectations
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18 位听众
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4
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Spritomb, the First
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17 位听众
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5
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Cynthia's Team, and the Impression they Create
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17 位听众
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6
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The Serial Position Effect
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16 位听众
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7
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Garchomp, the Last
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14 位听众
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8
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Reinforcement via Piano
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12 位听众
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9
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Reinforcement across Multiple Games
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12 位听众
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10
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Conclusion and Recap
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10 位听众
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11
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Intro
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9 位听众
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12
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Why Sonic Mania Succeeded, where Superstars Failed
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7 位听众
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13
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Music
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7 位听众
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14
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Level Design
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6 位听众
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15
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Why Onix is an AMAZING Pokémon.
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5 位听众
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16
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Chance & Probability (and the many problems with them...)
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5 位听众
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17
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Conclusion, the Fun of Volo
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4 位听众
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18
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Main Introduction
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4 位听众
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19
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Opening video & Channel comments
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4 位听众
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20
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The Bicycle is a Sidequest
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4 位听众
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21
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Evolution of Sidequests Across the Years
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4 位听众
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22
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Establishing Initial Player Expectations
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4 位听众
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23
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The Game's Main Conflict
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4 位听众
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24
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Explaining Narrative Conflict
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4 位听众
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25
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Volo's (Lack of) Role in the Conflict
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4 位听众
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26
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Cynthia's Influence on the Player
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4 位听众
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27
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The Surprise of Difficulty
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4 位听众
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28
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The Surprise of Giratina
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4 位听众
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29
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Giratina Breaking the Rules
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4 位听众
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30
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The Inherent Fun of Instant Kills
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4 位听众
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31
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Conditions and Activations (and the problems with THEM...)
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4 位听众
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32
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Conclusion
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4 位听众
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33
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How to make a Joke Character?
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4 位听众
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34
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Joke Characters (and why they are made)
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3 位听众
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35
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The Difficulty of Whitney's Miltank
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3 位听众
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36
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Stats Analysis
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3 位听众
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37
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Moves Analysis
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3 位听众
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38
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Introduction of Abilities
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3 位听众
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39
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Slaking as a Playable Pokémon (Part 1)
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3 位听众
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40
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Slaking as a Playable Pokémon (Part 2)
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3 位听众
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41
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Player Response to a One Million Dollar Pricetag
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3 位听众
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42
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About Superbosses
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3 位听众
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43
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Red's Role as a Superboss
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3 位听众
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44
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Cost & Resources (and how they can go wrong...)
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3 位听众
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45
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Bosses
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3 位听众
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46
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The Psychology behind Cynthia's Reputation and Difficulty
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2 位听众
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47
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Red's GSC Team
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2 位听众
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48
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Why Pokémon TM's are single use.
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2 位听众
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49
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What is this video about
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2 位听众
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50
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The Normal Type
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2 位听众
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