1
|
|
|
|
Incorporating matrix math.
|
|
|
10 位听众
|
2
|
|
|
|
The future of computer graphics!
|
|
|
9 位听众
|
3
|
|
|
|
Editing code in BASIC
|
|
|
9 位听众
|
4
|
|
|
|
Floppy Emu disk emulator
|
|
|
9 位听众
|
5
|
|
|
|
Double buffered animation
|
|
|
9 位听众
|
6
|
|
|
|
Initialize high resolution graphics for 2 pages
|
|
|
9 位听众
|
7
|
|
|
|
Switching screens
|
|
|
9 位听众
|
8
|
|
|
|
Viewer comments
|
|
|
8 位听众
|
9
|
|
|
|
Animating a line
|
|
|
8 位听众
|
10
|
|
|
|
CALL to clear the screen
|
|
|
8 位听众
|
11
|
|
|
|
Edit code to add more points
|
|
|
6 位听众
|
12
|
|
|
|
Connect the points to draw a cube
|
|
|
5 位听众
|
13
|
|
|
|
Rotate a line
|
|
|
5 位听众
|
14
|
|
|
|
Matrix Multiplication for Rotation
|
|
|
5 位听众
|
15
|
|
|
|
Scaling the line
|
|
|
5 位听众
|
16
|
|
|
|
Clear background
|
|
|
5 位听众
|
17
|
|
|
|
Subroutine to add the points of a cube
|
|
|
5 位听众
|
18
|
|
|
|
Add points
|
|
|
5 位听众
|
19
|
|
|
|
Add a subroutine that draws a line between two points
|
|
|
5 位听众
|
20
|
|
|
|
Animate rotation
|
|
|
5 位听众
|
21
|
|
|
|
Subroutine to draw the lines
|
|
|
5 位听众
|
22
|
|
|
|
Ways to optimize the code
|
|
|
4 位听众
|
23
|
|
|
|
See you next time on Coding Together!
|
|
|
3 位听众
|
24
|
|
|
|
3D on Apple II
|
|
|
1 位听众
|