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1
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Setting up the Components
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28 位听众
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2
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Inheritance Approach
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25 位听众
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3
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Composition Approach
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24 位听众
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4
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State Explanation
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21 位听众
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5
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State Machine Initial Setup
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20 位听众
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6
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Using the Components
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20 位听众
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7
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Idle State Code
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17 位听众
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8
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Finite State Machine
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17 位听众
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9
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Creating Example Objects
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15 位听众
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10
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Follow State Code
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12 位听众
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11
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Transitioning Between States
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11 位听众
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12
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Number filter class
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11 位听众
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13
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Introducing Classes
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11 位听众
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14
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Simple list example
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10 位听众
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15
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How You Can Easily Make Your Code Simpler in Godot 4
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9 位听众
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16
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The Problem With Simplicity
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9 位听众
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17
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GitHub and project info
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8 位听众
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18
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Upgrades as resources
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6 位听众
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19
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Custom upgrade
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6 位听众
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20
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Adding Knockback the Simple Way
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5 位听众
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21
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Finite State Machines in Godot 4 in Under 10 Minutes
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4 位听众
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22
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BlendSpace2D
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4 位听众
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23
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How to use Resources
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4 位听众
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24
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Intro
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3 位听众
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25
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Controlling it through code
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3 位听众
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26
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Modular Upgrades Made Easy Using the Strategy Pattern
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3 位听众
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27
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Simple Items & Inventory
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3 位听众
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28
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Project Overview
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2 位听众
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29
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Maximize Your Game Development Potential with Classes in Godot (class_name is OP)
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2 位听众
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30
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Switching to Animation State Machine
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2 位听众
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31
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Using the Class Again
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2 位听众
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32
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Base upgrade class
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2 位听众
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33
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EnemyStats class
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2 位听众
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34
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Minecraft Inventory
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2 位听众
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35
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Crafting Overview
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2 位听众
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36
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Adding Idle State
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2 位听众
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37
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Attack State
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2 位听众
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38
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Why Animation Trees in Godot 4 are Unbelievably Useful
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1 位听众
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39
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SM64 Decomp Tutorial 2: Importing Levels and Making Objects With Fast64
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1 位听众
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40
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Maximize Your Game Development Potential with Classes in Godot
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1 位听众
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41
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Base State Setup
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1 位听众
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42
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Testing the Idle State
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1 位听众
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43
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Cow
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1 位听众
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44
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Normalizing a Vector
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1 位听众
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45
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Creating an Example
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1 位听众
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46
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Player upgrade usage
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1 位听众
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47
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Adding a new Enemy
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1 位听众
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48
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Coding a Custom Resource
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1 位听众
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49
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Adding Animation Tree
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1 位听众
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50
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State Machine code
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1 位听众
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