1
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Adding sounds to your level - ambient_generic
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8 listeners
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2
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Custom sounds
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7 listeners
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3
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Glass Window tutorial
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4 listeners
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4
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Moveable Trains (func_tanktrain)
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4 listeners
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5
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Making the texture (Only certain dimensions work)
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4 listeners
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6
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Putting the texture in the correct file and editing the VMT file
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3 listeners
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7
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Inferno
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2 listeners
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8
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Assault
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2 listeners
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9
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Dust
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2 listeners
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10
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Cbble
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2 listeners
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11
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Aztec
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2 listeners
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12
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Chateau
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2 listeners
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13
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Level Design from Start to Finish
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2 listeners
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14
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Canals
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2 listeners
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15
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Coastline and Highway 17
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2 listeners
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16
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Nuke
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1 listener
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17
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Militia
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1 listener
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18
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Office
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1 listener
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19
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Italy
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1 listener
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20
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Port
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1 listener
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21
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Prodigy
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1 listener
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22
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Train
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1 listener
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23
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Havana
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1 listener
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24
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Compound
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1 listener
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25
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Tides
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1 listener
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26
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Colocando la textura en el archivo correcto y editando el archivo VMT
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1 listener
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27
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Mirage
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1 listener
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28
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Portal 2 stairs
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1 listener
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29
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Portal Soundscapes
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1 listener
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30
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Failed to load the default scheme file (Hammer Editor Tutorial, Deutsch) (Eng. Subs)
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1 listener
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31
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Ladders tutorial for CSGO
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1 listener
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32
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phys_lengthconstraint (Подвешивание физ объектов)
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1 listener
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33
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Left 4 Dead 2 Water Textures
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1 listener
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34
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Intro
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1 listener
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35
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Team Fortress 2 Soundscapes (part 2)
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1 listener
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36
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Generic and Test
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1 listener
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37
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Ravenholm
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1 listener
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38
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Nova Prospekt
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1 listener
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39
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Kleiner's Lab and Black Mesa East
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1 listener
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40
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Creando la textura (Solo algunas dimensiones funcionan)
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1 listener
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41
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Creando el archivo de textura en un formato compatible con Source
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1 listener
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42
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How to test the cubemaps
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1 listener
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43
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Where and how many to use?
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1 listener
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44
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Why not put them EVERYWHERE?!
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1 listener
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45
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Trenes movibles (func_tanktrain)
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1 listener
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46
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Train Station and City 17
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1 listener
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47
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tutorial para hacer ventana de vidrio
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1 listener
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48
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Nuke_new
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1 listener
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49
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Monestary
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1 listener
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50
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Overpass
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1 listener
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