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1
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Intro
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16 listeners
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2
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Introduction
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12 listeners
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3
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Unit Tests in Unity
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8 listeners
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4
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How to Code a Simple State Machine (Unity Tutorial)
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7 listeners
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5
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SOLID Principles in Unity
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6 listeners
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6
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Readonly Members
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6 listeners
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7
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Humble Objects in Unity
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4 listeners
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8
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Optimizing Code using Unity's C# Job System (Tech Demo)
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4 listeners
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9
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Unleash the Power of Raycasts with Dot Product (Unity Tutorial)
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3 listeners
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10
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Charles calls Barles
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3 listeners
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11
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Sign up for the Level_2 Game Dev Newsletter
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3 listeners
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12
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Conclusion
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3 listeners
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13
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Project Overview
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3 listeners
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14
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Refactoring Monolithic MonoBehaviours (Unity Tutorial)
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2 listeners
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15
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Everything You Need to Know About Singletons in Unity
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2 listeners
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16
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How Thinking in Systems Can Improve Your Code
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2 listeners
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17
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Default Interface Methods
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2 listeners
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18
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Indices and Ranges
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2 listeners
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19
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My most important piece of advice
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2 listeners
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20
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How to finish more games
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2 listeners
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21
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Example Project Overview
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2 listeners
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22
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Barles is stuck
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2 listeners
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23
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Advanced Unity Debugging with log4net
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1 listener
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24
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Unity Events in Action
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1 listener
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25
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How to Handle Errors in Unity
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1 listener
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26
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Getting Started with Zenject
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1 listener
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27
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The Repository Pattern
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1 listener
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28
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Player Shop Example
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1 listener
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29
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Problems with Persistence
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1 listener
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30
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Command Pattern in Unity
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1 listener
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31
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How to get more out of tutorials
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1 listener
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32
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Why courses are worth the money
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1 listener
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33
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Outro
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1 listener
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34
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Theory & Installation | Learning Zenject [1]
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1 listener
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35
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Injections | Learning Zenject [2]
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1 listener
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36
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Getting Started with UniRx
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1 listener
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37
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Undo Feature Implementation
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1 listener
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38
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Repositories in Unity
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1 listener
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39
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What is an Assembly
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1 listener
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40
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Default Assembly
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1 listener
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41
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Advantages
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1 listener
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42
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Solution
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1 listener
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43
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Whats Next
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1 listener
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44
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Exceptions
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1 listener
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45
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Dependencies
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1 listener
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46
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Creating State
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1 listener
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47
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Implementing the State Machine
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1 listener
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48
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Attack and Heal
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1 listener
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49
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Export Assets
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1 listener
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50
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Import Assets
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1 listener
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