1
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Intro
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4 listeners
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2
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Creating our Face Material
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3 listeners
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3
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Setting up our Face Material for Animation in the Shader Editor
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3 listeners
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4
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Separating the Mouth and Eye Controls
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3 listeners
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5
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Assigning the Face Texture to our 3D Model
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3 listeners
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6
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Fixing our UVs
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3 listeners
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7
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Adding a Face Control Bone to the Rig
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2 listeners
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8
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Setting up Drivers in the Shader Editor (+ Fixing Bone Roll)
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2 listeners
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9
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Making the Mouth and Eye Control Bones follow the Head
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2 listeners
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10
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Adding Bone Constraints
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2 listeners
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11
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Downloading our Face Texture
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1 listener
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