1
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Magic numbers, poor readability
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257 listeners
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2
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No understanding of basic data types
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219 listeners
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3
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background
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218 listeners
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4
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Finding the relevant dev streams
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202 listeners
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5
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Who am I?
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200 listeners
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6
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Why Pirate Software?
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194 listeners
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7
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Unstructured data, zero depth
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181 listeners
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8
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gigantic maintainability nightmare, poor code velocity
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166 listeners
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9
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basic bare minimum improvement
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143 listeners
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10
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Jason's take for why Heartbound development is slow
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102 listeners
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11
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Why Heartbound cannot scale.
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88 listeners
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12
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Observing the diff
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83 listeners
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13
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How do other games do this?
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74 listeners
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14
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I wouldn't blame him.
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68 listeners
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15
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Intro
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65 listeners
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16
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I reviewed Pirate Software's code. Oh boy...
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47 listeners
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17
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Pirate Software responded to my code review...
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32 listeners
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18
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I reviewed Pirate Software's OFF-STREAM code. It's even worse.
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28 listeners
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19
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Signed vs Unsigned
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20 listeners
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20
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no life career
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17 listeners
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21
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pet project explained
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15 listeners
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22
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How are doubles represented?
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15 listeners
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23
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have fun with cool people career
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15 listeners
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24
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Heartbound is unfinishable.
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14 listeners
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25
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Start
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14 listeners
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26
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Context
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13 listeners
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27
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where is 1 stored?
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13 listeners
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28
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Hardware
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13 listeners
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29
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whats type hinting?
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13 listeners
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30
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sigma male career
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12 listeners
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31
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Problem 1
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12 listeners
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32
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Java and concurrency
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11 listeners
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33
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repl (continued)
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11 listeners
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34
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worst one
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11 listeners
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35
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print money career
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11 listeners
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36
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integer division
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11 listeners
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37
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quantquestions.io
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10 listeners
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38
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what is cache? How many levels?
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9 listeners
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39
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Languages
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9 listeners
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40
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handle big trades career
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9 listeners
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41
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read a lot career
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9 listeners
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42
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where is class A stored?
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9 listeners
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43
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atomics
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9 listeners
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44
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Environment
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8 listeners
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45
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Middleware
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8 listeners
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46
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multicore system?
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8 listeners
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47
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tuple vs list
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8 listeners
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48
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Beginning
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8 listeners
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49
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Problem 2
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8 listeners
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50
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array vs array list
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7 listeners
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