Zackery Wilson’s “SNESQUE” is the marriage of Super Nintendo soundfonts (i.e. collections of samples from original Super Nintendo video games) and modern-day audio production (i.e. EQ, delay, reverb, filters, etc.). For each original track, Zack adhered strictly to self-imposed limitations: Each was created using only one soundfont (exclusive to each respective game), again, only taking liberties with audio production and some creative sample manipulation (i.e. pitch-shifting, time-stretching, etc.); the structure of each track limited to roughly a minute’s worth of music, looping o… read more
Zackery Wilson’s “SNESQUE” is the marriage of Super Nintendo soundfonts (i.e. collections of samples from original Super Nintendo video games) and mo… read more
Zackery Wilson’s “SNESQUE” is the marriage of Super Nintendo soundfonts (i.e. collections of samples from original Super Nintendo video games) and modern-day audio production (i.e. EQ, d… read more
Composer, pianist, and video game music enthusiast. Website: http://www.zackerywilson.com Bandcamp: http://zwmusic.bandcamp.com SoundCloud: https://soundcloud.com/zackerywilson Facebook: https://www.facebook.com/zackerywilsonmusic Twitter: https://twitter.com/ZackeryWilson
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Composer, pianist, and video game music enthusiast. Website: http://www.zackerywilson.com Bandcamp: http://zwmusic.bandcamp.com SoundCloud: https://soundcloud.com/zackerywilson Facebook: ht… read more
Composer, pianist, and video game music enthusiast. Website: http://www.zackerywilson.com Bandcamp: http://zwmusic.bandcamp.com SoundCloud: https://soundcloud.com/zackerywilson Facebook: https://www.facebook.com/zackerywilsonmusic Twit… read more