1
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Master Plan #53: Monica Valentinelli, FlamesRising.com, Dos & Don'ts of Horror Design
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16 ouvintes
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2
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Master Plan #52: Reincorporation
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15 ouvintes
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3
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Master Plan #40: Luke Crane on Advancement, Failure & Reward Cycles
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15 ouvintes
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4
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Master Plan #51: Pacing Mechanics part 2, Campaign Level
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15 ouvintes
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5
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Master Plan Audio #1: Podcast Intro
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14 ouvintes
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6
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Master Plan #31: Designing from Other Games 3, Robin Laws on Mutant City Blues
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14 ouvintes
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7
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Master Plan Audio #2: Playtesting
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13 ouvintes
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8
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Master Plan #45: Designing Epic-Scale Games with Josh Roby, Part 1
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13 ouvintes
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9
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Master Plan #10: Interview with Ken Hite, Playtesting at Go Play NW
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12 ouvintes
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10
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Master Plan #48: Chad Underkoffler on Setting Design, Swashbucklers of the 7 Skies
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12 ouvintes
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11
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Master Plan #4: Questioning Mechanics
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12 ouvintes
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12
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Master Plan #35: The Situation Problem
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12 ouvintes
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13
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Master Plan #36: Understanding Play Styles
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12 ouvintes
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14
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Master Plan #5: Interview with Chad Underkoffler -- Wacky Damage in PDQ
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11 ouvintes
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15
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Master Plan #41: Further Thoughts on Advancement
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11 ouvintes
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16
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Master Plan #46: Designing Epic-Scale Games with Josh Roby Part 2, and Power of Names
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11 ouvintes
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17
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Master Plan #32: Designing from Other Games 4, Clint Krause on Roanoke
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11 ouvintes
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18
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Master Plan #37: Have Master, Will Plan 2 with Ken Hite
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11 ouvintes
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19
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Master Plan #43: Interview with Crafty Games, Part 2
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11 ouvintes
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20
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Master Plan #7: Interview with Evil Hat Productions, Shield Bracelet Woes
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10 ouvintes
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21
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Master Plan #50: Paul Tevis on Text Presentation, A Penny For My Thoughts
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10 ouvintes
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22
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Master Plan #49: Pacing Mechanics part 1, Refresh Scale
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10 ouvintes
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23
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Master Plan #54: Kenneth Hite, Setting Creation & Day After Ragnarok
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9 ouvintes
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24
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Master Plan #20: Scene Framing and Pacing Mechanics with Luke Crane
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9 ouvintes
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25
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Master Plan #29: Designing from Other Games 2, John Wick
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9 ouvintes
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26
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Master Plan #30: Lessons I've Learned 1, On Mythender
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9 ouvintes
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27
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Master Plan #15: Leonard Balsera on the FATE Fractal
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9 ouvintes
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28
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Master Plan Audio #3: Designer's Block
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9 ouvintes
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29
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Master Plan #44: Ryan's Rules of Playtesting
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9 ouvintes
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30
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Master Plan #18: Emergent Play
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9 ouvintes
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31
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Master Plan #34: Working with Intellectual Property, Chris Birch on Starblazer Adventures & Doctor Who RPG
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9 ouvintes
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32
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Master Plan #8: Game Chef and Game Design Duel
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8 ouvintes
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33
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Master Plan #9: Interview with Ashcan Front
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8 ouvintes
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34
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Master Plan #27: Designing from Other Games 1, Willow Palecek
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8 ouvintes
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35
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Master Plan #13: The Siren Call of Cool
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8 ouvintes
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36
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Master Plan #23: Daniel Solis, Part 2 on "A Cover is a Promise"
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8 ouvintes
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37
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Master Plan #6: Interview with Christian Griffen
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8 ouvintes
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38
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Master Plan #38: Interview with Seth Ben-Ezra part 1, on A Flower For Mara
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8 ouvintes
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39
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Master Plan #47: Tangibility in Mechanics
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8 ouvintes
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40
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Master Plan #14: Cool Revisited
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7 ouvintes
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41
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Master Plan #33: Unpacking Mechanics 1, Points of Tension
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7 ouvintes
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42
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Master Plan #12: Interview with Bully Pulpit Games
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6 ouvintes
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43
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Master Plan #39: Interview with Seth Ben-Ezra part 2, on A Flower For Mara
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6 ouvintes
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44
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Master Plan #21: First Drafts
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5 ouvintes
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45
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Master Plan #11: Master Mines round table #1
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5 ouvintes
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46
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Master Plan #16: Personal Experiences with Card Production on Know Thyself
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5 ouvintes
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47
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Master Plan #17: Joshua BishopRoby on Playtesting
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5 ouvintes
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48
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Master Plan #22: Daniel Solis, Part 1 on Layout Questions
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5 ouvintes
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49
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Master Plan #22A: Interview with Daniel Solis, Part 1A on Soft Question Anecdotes
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5 ouvintes
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50
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Master Plan #42: Interview with Crafty Games, Part 1
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5 ouvintes
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