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Howard is a Seattle based composer and sound designer. He specializes in creating dynamic music for picture and video games.

Prior to entering the video game industry, Howard refined his skills in music and audio production at the historic TRIAD Studios in Redmond WA. While engineering at the studio for nearly a decade, he worked in various capacities on hundreds of album projects, film scores, commercials and games.

Howard graduated from the University of Washington with a BA in music and a certificate in sound engineering. Howard is a member of ASCAP, International Alliance of Composers, and the Game Audio Network Guild.

Most recently you can hear Howard’s music on “Space Siege” and the eagerly anticipated soundtrack release of “Demigod.” He is also currently working on several projects to be released at a later date.

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