Temas
| Posición | Reproducir | Álbum | Favorito | Nombre de tema | Comprar | Opciones | Oyentes |
|---|---|---|---|---|---|---|---|
| 1 |
|
Intro |
|
|
|||
| 2 |
|
Use indexed color images |
|
|
|||
| 3 |
|
Textures |
|
|
|||
| 4 |
|
Use compression settings |
|
|
|||
| 5 |
|
Avoid extreme texture warping |
|
|
|||
| 6 |
|
Keep the poly count low |
|
|
|||
| 7 |
|
small file sizes |
|
|
|||
| 8 |
|
harder to become popular |
|
|
|||
| 9 |
|
Unreal Engine |
|
|
|||
| 10 |
|
How to Improve Your PS1 Style Lighting |
|
|
|||
| 11 |
|
Weird Backgrounds in PS1 Tekken Games |
|
|
|||
| 12 |
|
Disable modern rendering features |
|
|
|||
| 13 |
|
6 reasons why retro gamedev is AWESOME |
|
|
|||
| 14 |
|
boxed in |
|
|
|||
| 15 |
|
Solo gamedev sometimes sucks... |
|
|
|||
| 16 |
|
PS1 Style Vertex Lighting \\ UE4 |
|
|
|||
| 17 |
|
Why do FAKE Sliding Doors Exist in PS1 Games? |
|
|
|||
| 18 |
|
Tutorial |
|
|
|||
| 19 |
|
How 90s Gamedevs PLAYED YOU |
|
|
|||
| 20 |
|
Retro Characters for Unreal Engine 5 |
|
|
|||
| 21 |
|
sound swamp |
|
|
|||
| 22 |
|
Node Graph Assistant |
|
|
|||
| 23 |
|
Devlog |
|
|
|||
| 24 |
|
Descoping my dream game |
|
|
|||
| 25 |
|
Draining comments |
|
|
|||
| 26 |
|
The worst comments |
|
|
|||
| 27 |
|
Time Gaps |
|
|
|||
| 28 |
|
Negative Comments |
|
|
|||
| 29 |
|
False Gratification |
|
|
|||
| 30 |
|
Retro Gamedev Inspiration #1 |
|
|
|||
| 31 |
|
The good part |
|
|
|||
| 32 |
|
End Result |
|
|