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Kazumichi Grime is a sound and visual artist from Sydney, Australia.

He has been actively involved in producing electronic music and running electronic music labels from Australia like Pneuma and Clan Analolgue. Grime's aesthetic crosses the zones of experimental sound art, drone and minimal techno composition. He has a fond interest in both software driven music making processes as well as the use of older style technologues like analgue synthesis, tape delays etc.

Grime has had numerous releases on various labels since 1993 in various formats like CD, CDr, mp3 and as a sound designer on video art installations.

Recently he has been incorporating video art into his live sets which have been performed at events such as The Big Day Out, eScapes, Disorientation, The MCA and Liquid Architecture 2006. The focus of the imagery is often of intense studies of simple concepts that work in collaboration with the sound to create a resolve using shot footage, high speed camera work and graphic minimalism. Dense textural drones are drawn from field recordings, analogue synthesis and acoustic recordings.

He has released numerous recordings since 1994 on cd, vinyl and online and has performed extensively. As well as his own solo practice, Grime has collaborated on a number of projects with artists such as Kim Cascone, Gary Bradbury, Anthony Guerra, Andy Polaine and has also developed a number of pieces as a sound artist for artist Shaun Gladwell, including the 2007 Venice Biennial piece, 'Storm Sequence'.

Notable events and shows include… Impermanent Audio, Big Day Out, Variable Resistance San Francisco MOMA, Electrofringe, Audio Ideas, Static Museum and dArt.

More information to be found on Grime's website on http://www.kazumichi.com

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