Akira Yamaoka

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Niigata, Japan (1993 – present)

AKIRA YAMAOKA (山岡晃, Yamaoka Akira, born on February 6, 1968 in Niigata, Japan) has composed music for dozens of Konami video games. Yamaoka attended Tokyo Art College, where he studied product design and interior. He joined Konami on September 21, 1993, after previously being a freelance music composer.

He is best known for his work on the Silent Hill series for which he composed all the music and sound effects in all seven current games (excluding Silent Hill Play Novel for Game Boy Advance). Some of the music from the first four games was also remixed and used in the Silent Hill movie. He also played a doubly important role as producer of the third and fourth Silent Hill games (which were available for PlayStation 2/PC and PlayStation 2/Xbox/PC). His music from Silent Hill 2 was performed live in 2005 at the third Symphonic Game Music Concert in Leipzig, Germany and at the world-premiere of PLAY! A Video Game Symphony Live! on May 27, 2006 in Chicago, Illinois, where Yamaoka himself accompanied the orchestra with an electric guitar. As well, Yamaoka actively composes music for Konami’s Bemani line of games, particularly, the Beatmania IIDX series.

His first original, non-soundtrack album, iFUTURELIST, was released in January 2006.

Career

He joined Konami on September 21, 1993 after previously being a freelance music composer. He is most well known for his work for the Silent Hill series of video games, for which he composed all the music and sound effects in the whole series (excluding Silent Hill Play Novel for the Game Boy Advance and Esperándote in Silent Hill, composed by 村中りか (Rika Muranaka)).
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  • Silent Hill 2
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  • Silent Hill 2 OST
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  • Silent Hill 3
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Top Tracks

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  • Boris85Britva

    Very good, very scarry, very atmospheric!

    yesterday evening
  • With0ut_You-

    Promise such a good tune ;)

    Monday morning
  • aerozol1

    Getting in on the SH4 discussion, the mechanics and structure were often more tedious than the previous ones, but story, visual/audio presentation and some of the concepts were still good as ever. Different people will be able to live with this imbalance better than others. Speaking of which, just played Silent Hill: Shattered Memories, and it was reaaally good. The gameplay, particularly the 'action' sequences, fluctuated between average and bloody terrible, but the story was amazing. I was surprised at how much 'Silent Hill' could remain in a game with virtually all game mechanics removed/ changed. But again, 'Silent Hill' will mean different things to different people, and I'm sure some people will have been really disappointed/ hated the game. I don't 'agree', but they're not 'wrong' either, SH is broad enough to allow that. As long as they don't start exclusively releasing it as an on-rails shooter. Then we're fucked. Sweet, that's my thought vomit done too, enjoy (:

    Sunday morning
  • Traumaf

    "Waiting for You" there is a studio version? - That IS a studio version. Heavens Night is the name of the night club in Silent Hill.

    Saturday evening
  • umutkolac

    if you like this, http://www.youtube.com/user/tumukk

    last week
  • diver000

    yes...

    last week
  • AndrewCoven

    "Waiting for You" there is a studio version?

    last week
  • Mamwyn

    Simply amazing.

    last week
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