• The Purge - Original Motion Picture Soundtrack

    6 Jun 2013, 17:36 by eggplantco

    Via Hollywood Reporter
    The Purge - Original Motion Picture Soundtrack is now available!

    The Back Lot Music album from composer Nathan Whitehead hits stores June 4.

    The soundtrack for Universal Pictures’ The Purge will be released June 4, The Hollywood Reporter has learned exclusively.

    Film and video game composer Nathan Whitehead scored Universal Pictures’ The Purge, which stars Ethan Hawke and Lena Headey as members of a family who live in an America in which all laws are suspended for 12 hours once a year. The couple, along with their child and a stranger, attempt to survive the night as killers try to break into their home. Universal’s in-house record label, Back Lot Music, will release the soundtrack.

    “Scoring The Purge was a fascinating and haunting exploration into what we value as a society and how far will we go in the name of greater social good,” Whitehead said. “Sonically, this was such a fun world to develop as I got to record and process a lot of strange sounds to create our own vocabulary for the score -- everything from spring rattles and noisy toys to whooshing traffic and subway tunnels.”

    Whitehead’s other credits include contributing music and arrangements to ABC’s Desperate Housewives, Transformers: Dark of the Moon, and the Xbox 360 game Gears of War: Judgment. He said for The Purge, he used a “gritty, textural palette” to tell two stories through music.
    “Will we survive the night, and even if we do, what does this say about us as human beings?” he said. “I found this combination of tense action and human drama to be so compelling, and it was really rewarding to express that musically.”

    The Purge hits theaters June 7 and is directed by James DeMonaco, who previously wrote Assault on Precinct 13 and The Negotiator. Its producers include Jason Blum of Blumhouse (Paranormal Activity, Insidious, Sinister), Platinum Dunes partners Michael Bay, Brad Fuller and Andrew Form (The Amityville Horror, The Texas Chainsaw Massacre), and as Sebastien Kurt Lemercier (Assault on Precinct 13).
  • Worst of the Best

    26 Sep 2011, 19:42 by Madrangue

    The meme is simple - list your top 10 artists and write your least favorite song for that artist. Explain why.
    Try to avoid picking pointless/banal/uninteresting songs. Go for the utter rock bottom.

    1. 志方あきこ (Akiko Shikata)

    One of the scarce Akiko songs I almost never listen to. The reason is simple: it's bland, uninspired, and boring. And it reminds me of Nightwish's Amaranth.

    2. Marissa Nadler
    Song: Alabaster Queen

    Least favorite song from the new album. It's not that bad, but a bit monotonous compared to the other tracks.

    3. 三村京子 (Kyoko Mimura)
    Song: 女子高生ブルース (Joshikousei Blues)

    I only have one album of her and there's no track I really dislike. Maybe this song is the weakest, not as original/psychedelic/crazy as the rest...

    4. Daija
    Song: aphrodisiac (P.K.G. PHAT JAM MIX)

    This remix is the only original track in the Aphrodisiac single, and it doesn't make it worth purchasing for the non-fans. Also it sounds very 90s, in both good and bad ways.

    5. 一ノ宮頼子 (Yoriko Ichinomiya)
    Song: オサンポ日和 (Osanpo Hiyori)

    The whole 丹後恋唄 album is excellent, but the bonus track is below the rest. I like the jazzy arrangement, but I don't like the unfortunately-too-common-among-Japanese-artists childish voice she uses in that song. Her dark/tired/whispered vocals fit her style better.

    6. Erykah Badu
    Song: Umm Hmm

    I don't like the production in that particular song. Sounds like there's a glitch with my headphones or something annoying happening.

    7. 石橋優子 (Yuuko Ishibashi)
    Song: 神の園 ~Del regno~ (Kami no sono ~Del regno~)

    The melody sounds a bit commonplace to me. Of course her vocals are beautiful, but the album songs were somewhat more creative. Especially the jazzy ones.

    8. Stille Volk
    Song: Calenda Maia

    A pretty common cover of a common medieval folk song. Nothing against this track, but the rest of the album is freakier and folkier, and I always prefer their original songs. Maudat is a really good album anyway.

    9. 島みやえい子 (Eiko Shimamiya)
    Song: 銀河の子 (Ginga no ko)

    Fortunately her only dance song (to my knowledge at least). I mean, why make songs like this when you're a gifted trip-hop artist?

    10. Rhapsody of Fire
    Song: ACT I: The Pass Of Nair-Kaan

    It's an avalaaaaanche ! Need I say moar?
  • Women play catchup in video-game industry!

    27 Nov 2010, 12:00 by jkhome

    Women play catchup in video-game industry
    By Vito Pilieci, Postmedia News November 20, 2010 Asia Winkelaar loves video games.

    You name it, puzzle games, shooter games, Super Mario Bros., games -- she just loves them all. It's an affair that's been going on as long as she can remember.

    "I have a pretty extensive game collection, but I spend a lot of time playing World of Warcraft," said Winkelaar. "We had the old Unix box computers in my kindergarten class with the trackballs built in and I was always on those, playing computer games."

    The 25-year-old Ottawa resident is one of a growing number of women playing games. She is also one of the few women pursuing a career as a video-game developer.

    "I want a job that's fun," she said. "To me, there is no appeal in programming applications and stuff like that. But, if I can make a video game, even if it's not successful, as long as someone plays it and they enjoy it, that makes me feel good."

    Winkelaar is a student in Algonquin College's video-game design course, which teaches students how to make, produce and distribute video games over Microsoft Corp.'s Xbox Live network.

    While her enthusiasm for her chosen career is off the charts, others of her sex don't seem to share her point of view.

    A 2005 demographic survey by the International Game Developers Association, found that only 11.5 per cent of those in the industry were female. Canadian statistics were not available. However, the international numbers mirrored almost identically the situation in Algonquin College's massively popular video-game design program. Out of 100 students in the course this year, only 11 are female.

    According to the co-ordinator of the school's game development program, Tony Davidson, the numbers have increased this year.

    In last year's class there were only three women.

    It's not that the program itself isn't popular. Since its creation in 2005, enrolment in the three-year program has increased six-fold, to 240 students from 40, and there are more than 300 on a waiting list. It just seems that, for the most part, women aren't keen on the possibility of working in Canada's game design industry.

    "This year, we have 11, which is a dramatic growth," he said. "We have had difficulty getting women in. A lot of it has been in not letting females know that this is an area they should be looking into."

    It isn't just the video-game design community that is lacking female involvement, other industries dealing in math and sciences have long complained about their inability to attract women. However, the lack of female participants in Canada's game design community is something that is sending off alarm bells.

    "It's something we have recognized as an issue and it's something that we're working on," said Danielle Parr, executive director of the Entertainment Software Association of Canada (ESAC), which lobbies on behalf of the video-game industry in Canada.

    This week, ESAC is working with the Media Awareness Network, a not-for-profit group that aims to educate people about new technologies, to promote Media Literacy Week 2010. Events are being held at schools across the country to talk to women about a career in video games. A keynote panel will be held in Vancouver featuring high-ranking women from Canada's gaming community.

    The International Game Developers Association's Women in Games group is also holding a two-day event ending today in San Francisco.

    "I think more women are playing games than ever before. I think that's something that will act as incentive for more women, over time, to go into the industry," said Parr.

    The number of women interested in playing games has jumped in recent years, now accounting for more than 38 per cent of all gamers in Canada. New gaming initiatives, including more "fun casual" games that don't rely on heavy competition, and new platforms to play on, such as hand-held devices, are helping to dispel past stereotypes about gamers being teenage boys.

    Brenda Bailey Gershkovitch, co-founder of Silicon Sisters Inc., a Vancouver game development firm run by women and focused on making titles specifically for women, believes new technologies hold the key to getting more females interested in video gaming.

    "We are seeing the female market growing. The market is expanding because of the Wii and the iPhone and World of Warcraft," said Gershkovitch. "It could expand more. At Silicon Sisters, we want to build high-quality games and games that really are from the first line of code up, designed for the female market. I think that means we need female designers."

    Gershkovitch says game designers can't make games that appeal to women by tossing in female characters or making everything pink. Games need to be designed with women in mind. Studies have shown women prefer puzzle games, games that require social interaction and more casual titles.

    Silicon Sisters, which employs approximately 18 people but plans to have more than 30 within two years, is one of several new game development studios that have popped up across Canada.

    The industry, which has starting wages of about $65,000 for programmers, is booming in Canada. The country is already the world's third-largest producer of video games, narrowly trailing the U.S. and Japan.

    The two largest video-game development studios in the world are in Vancouver and Montreal, employing thousands. Other smaller game-design studios, including several in Ottawa, are scattered across the country.

    The global market for video games is worth more than $46.5 billion US annually.

    Ubisoft is in the process of setting up a $750-million game development studio in Toronto. The facility will employ 800 people.

    Computer animation giant Pixar announced earlier this week that it has opened a new 20,000-square-foot facility in Vancouver.

    The studio, which is the company's first outside Hollywood, will employ up to 100 people to work on the popular short animated features that Pixar shows prior to its full-length films.

    (Ottawa Citizen)

    © Copyright (c) The StarPhoenix

    Read more:

    27 Nov 2010, 11:21 by jkhome

  • Halloween Castlevania Charity Marathon

    30 Oct 2010, 06:21 by Reppije

    The guys are doing 48h Castlevania marathon and raising money for Rocking H Ranch. Go and have fun. :)

  • Microsoft warns about Kinect shortages!

    16 Oct 2010, 19:04 by jkhome

    Fri Oct 15 2010,GAMES CONSOLE VENDOR Microsoft has warned that its supply of XBox Kinect systems might be outstripped by demand. Scary news.

    16 Oct 2010, 18:25 by jkhome

    16th September, 2010 – SEGA Europe Ltd. and SEGA of America Inc today announced that Rise of Nightmares will be released globally in 2011 exclusively on Kinect for Xbox 360.

    Rise of Nightmares offers a spine-tingling horror experience which uses the innovative new controls of Kinect to give players the ultimate fright. Using their whole body the player will experience fear and tension as never before in this first person horror adventure.

    Rise of Nightmares will be available on Kinect for Xbox 360 in 2011.

    10 Oct 2010, 21:11 by jkhome


    10 Oct 2010, 21:09 by jkhome


    9 Oct 2010, 16:10 by jkhome

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