Real-Time Strategy (RTS)

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Leader: Mii85
Join Policy: Open
Created on: 9 Aug 2010
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All fans of real-time strategy (RTS) genre are welcome to join.



Real-time strategy (RTS) is a sub-genre of strategy video game which do not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.

In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.

The tasks a player must perform to succeed at an RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments, most prominently the technique of "clicking and dragging" to select all units under a given area.

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  • metalmen666

    Because, people mostly are here to find other persons who enjoy theire music style.

    July 2011
  • Varenkin

    hey people, why not many people here?

    March 2011
  • Mii85

    Recently been very addicted to Shogun: Total War (Shogun II: Total War coming soon) and basically going through all Total War games I own. Great series, folks!

    September 2010
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